To create a lip-sync using your own drawings: 1. You can use your own drawings to generate a lip-sync. In the Camera view, place the mouth at the correct location on your character. In the Drawing view, use the Select tool in the Animation Tools toolbar to scale the mouth drawings on the layer. The mouth shapes are synced with the sound file. In the Lip-Sync view, click Apply to generate the lip-sync with the sound file. In the Timeline view, a Drawing layer is created containing eight mouth drawings. The template dialog box opens to display the mouth templates. If needed, edit the sound by clicking the Edit Sound button and making any adjustments in the Sound Element Editor. From the Open dialog box, select a sound file and click Open.įrom the Sound list, select a sound file you have already imported. To create a lip-sync using a mouth template: 1.įrom the Sound toolbar, click the Lip-sync button (Top toolbar on Mac OS X).Ĭlick the Import Sound button. You can create a lip-sync and use an existing sound layer or create the lip-sync and then import the sound. Studio comes with a variety of mouth templates that you can play and experiment with on your characters. In the Properties panel, click the Lip-sync button. Select a sound layer from the Timeline view or a cell in the Exposure Sheet view.įrom the Sound toolbar (Top toolbar on Mac OS X), click the Lip-sync button. The Lip-sync view is where you can create and map mouth charts, as well as import mouth templates for your characters. You can refer to the mouth chart positions as you draw the shape of your character's mouth.Ĭreating a Lip-sync Using a Mouth TemplateĬreating a Lip-Sync Using Your Own Drawings Here is an approximation of which sound each mouth shape can produce:Īpproximate sound the mouth shape matches to The letters used to represent the shapes do NOT correspond to an actual sound. The mouth shapes used by Studio are based on the conventional mouth chart used in the animation industry. You can lip-sync the traditional way or let the Studio automatically create the basic detection. To solve this problem, Studio provides a lip-sync feature which analyzes the content of a sound element and generates a mouth chart based (see below) on the eight animation phonemes (A, B, C, D, E, F, G, and X, which is used to represent silence). However, it can be difficult to shape a character's mouth so it matches the sound at the precise frame. Adding a lip-sync to a project can really enhance its quality and storytelling.
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